Sciweavers

697 search results - page 118 / 140
» Improving EAs for Sequencing Problems
Sort
View
IVC
2008
129views more  IVC 2008»
13 years 10 months ago
3D Motion from structures of points, lines and planes
In this article we propose a method for estimating the camera motion from a video-sequence acquired in the presence of general 3D structures. Solutions to this problem are commonl...
Andrea Dell'Acqua, Augusto Sarti, Stefano Tubaro
PAA
2008
13 years 10 months ago
Human action recognition in videos based on the Transferable Belief Model
Abstract This paper focuses on human behavior recognition where the main problem is to bridge the semantic gap between the analogue observations of the real world and the symbolic ...
Emmanuel Ramasso, Costas Panagiotakis, Denis Pelle...
TIP
2008
175views more  TIP 2008»
13 years 10 months ago
Algorithmic and Architectural Optimizations for Computationally Efficient Particle Filtering
Abstract--In this paper, we analyze the computational challenges in implementing particle filtering, especially to video sequences. Particle filtering is a technique used for filte...
Aswin C. Sankaranarayanan, Ankur Srivastava, Rama ...
TSP
2008
126views more  TSP 2008»
13 years 10 months ago
HOS-Based Semi-Blind Spatial Equalization for MIMO Rayleigh Fading Channels
In this paper we concentrate on the direct semi-blind spatial equalizer design for MIMO systems with Rayleigh fading channels. Our aim is to develop an algorithm which can outperf...
Zhiguo Ding, Tharmalingam Ratnarajah, Colin Cowan
SAGT
2010
Springer
181views Game Theory» more  SAGT 2010»
13 years 8 months ago
On the Complexity of Pareto-optimal Nash and Strong Equilibria
We consider the computational complexity of coalitional solution concepts in scenarios related to load balancing such as anonymous and congestion games. In congestion games, Paret...
Martin Hoefer, Alexander Skopalik