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SAC
2009
ACM
15 years 9 months ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison
SBCCI
2009
ACM
187views VLSI» more  SBCCI 2009»
15 years 9 months ago
Design of low complexity digital FIR filters
The multiplication of a variable by multiple constants, i.e., the multiple constant multiplications (MCM), has been a central operation and performance bottleneck in many applicat...
Levent Aksoy, Diego Jaccottet, Eduardo Costa
ATAL
2009
Springer
15 years 9 months ago
On fast exploration in 2D and 3D terrains with multiple robots
We present a fast multi-robotic exploration methodology for 2D and 3D terrains. An asynchronous exploration strategy is introduced which shows significant improvements over the ex...
Rahul Sawhney, K. Madhava Krishna, Kannan Srinatha...
FPL
2009
Springer
107views Hardware» more  FPL 2009»
15 years 9 months ago
An FPGA based verification platform for HyperTransport 3.x
In this paper we present a verification platform designed for HyperTransport 3.x (HT3) applications. HyperTransport 3.x is a very low latency and high bandwidth chip-tochip interc...
Heiner Litz, Holger Fröning, Maximilian Th&uu...
GECCO
2009
Springer
193views Optimization» more  GECCO 2009»
15 years 9 months ago
Optimization of dynamic memory managers for embedded systems using grammatical evolution
New portable consumer embedded devices must execute multimedia applications (e.g., 3D games, video players and signal processing software, etc.) that demand extensive memory acces...
José L. Risco-Martín, David Atienza,...
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