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SAC
2009
ACM
14 years 1 months ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison
DSN
2006
IEEE
14 years 3 months ago
Assessment of the Effect of Memory Page Retirement on System RAS Against Hardware Faults
The Solaris 10 Operating System includes a number of new features for predictive self-healing. One such feature is the ability of the Fault Management software to diagnose memory ...
Dong Tang, Peter Carruthers, Zuheir Totari, Michae...
ICDCS
2010
IEEE
13 years 9 months ago
3DLoc: Three Dimensional Wireless Localization Toolkit
In this paper, we present 3DLoc: an integrated system of hardware and software toolkits for locating an 802.11compliant mobile device in a three dimensional (3D) space. 3DLoc feat...
Jizhi Wang, Yinjie Chen, Xinwen Fu, Jie Wang, Wei ...
SIGIR
2006
ACM
14 years 3 months ago
Load balancing for term-distributed parallel retrieval
Large-scale web and text retrieval systems deal with amounts of data that greatly exceed the capacity of any single machine. To handle the necessary data volumes and query through...
Alistair Moffat, William Webber, Justin Zobel
ECOOP
2008
Springer
13 years 10 months ago
Online Phase-Adaptive Data Layout Selection
Good data layouts improve cache and TLB performance of object-oriented software, but unfortunately, selecting an optimal data layout a priori is NP-hard. This paper introduces layo...
Chengliang Zhang, Martin Hirzel