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CHI
2004
ACM
14 years 9 months ago
The usability of massively multiplayer online roleplaying games: designing for new users
This study examines the usability challenges faced by new players of massively multiplayer online role-playing games (MMORPGs), one of the fastest-growing segments of the video ga...
Steve Cornett
MOBISYS
2009
ACM
14 years 9 months ago
A framework of energy efficient mobile sensing for automatic user state recognition
Urban sensing, participatory sensing, and user activity recognition can provide rich contextual information for mobile applications such as social networking and location-based se...
Yi Wang, Jialiu Lin, Murali Annavaram, Quinn Jacob...
ICAT
2003
IEEE
14 years 2 months ago
Civil Engineering Application for Virtual Collaborative Environment
The motivation for this project was to find a way to give engineers, and the community affected by Civil Engineering work, information that is often difficult to visualise via com...
Mauricio Capra, Marcio Aquino, Alan Dodson, Borian...
SAINT
2007
IEEE
14 years 3 months ago
Data Management on Grid Filesystem for Data-Intensive Computing
In parallel computing environments such as HPC clusters and the Grid, data-intensive applications involve large overhead costs due to a concentration of access to the files on co...
Hitoshi Sato, Satoshi Matsuoka
MOBICOM
2004
ACM
14 years 2 months ago
MobiDesk: mobile virtual desktop computing
We present MobiDesk, a mobile virtual desktop computing hosting infrastructure that leverages continued improvements in network speed, cost, and ubiquity to address the complexity...
Ricardo A. Baratto, Shaya Potter, Gong Su, Jason N...