In this paper, the problem of scalable video delivery over a timevarying wireless channel is considered. Packet scheduling and buffer management in both Application and Medium Acc...
Nesrine Changuel, Nicholas Mastronarde, Mihaela va...
—In this paper we present a new cross-platform approach for video game delivery in wired and wireless local networks. The developed 3D streaming and video streaming approaches en...
Audrius Jurgelionis, Francesco Bellotti, Alessandr...
It is beyond any doubt that the unpredictable nature of the today’s Internet has tremendous impact on the transmission of video streams. With respect to the realtime nature of v...
Pavlos Antoniou, Andreas Pitsillides, Vasos Vassil...
—Scheduling techniques are often deployed at the network edge to maximize the quality of the video communication while satisfying a given constraint on the maximum high priority ...
— As wireless access technologies improve in data rates, the problem focus is shifting towards providing adequate backhaul from the wireless access points to the Internet. Existi...