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RIDE
1998
IEEE
13 years 11 months ago
Performance Enhancement Using Intra-server Caching in a Continuous Media Server
Continuity of stream playback is the crucial constraint in designing a continuous media server. From a distributed memory architectural model developed earlier, we found that ther...
Chutimet Srinilta, Alok N. Choudhary
AVI
2004
13 years 8 months ago
Observing and adapting user behavior in navigational 3D interfaces
In a navigation-oriented interaction paradigm, such as desktop, mixed and augmented virtual reality, recognizing the user needs is a valuable improvement, provided that the system...
Augusto Celentano, Fabio Pittarello

Publication
139views
13 years 7 months ago
Separation of concerns in compiler development using aspect-orientation
A major difficulty in compiler development regards the proper modularization of concerns among the various compiler phases. The traditional object-oriented development paradigm ha...
CONSTRAINTS
1998
62views more  CONSTRAINTS 1998»
13 years 7 months ago
Learning Game-Specific Spatially-Oriented Heuristics
This paper describes an architecture that begins with enough general knowledge to play any board game as a novice, and then shifts its decision-making emphasis to learned, game-sp...
Susan L. Epstein, Jack Gelfand, Esther Lock
ICWE
2009
Springer
13 years 5 months ago
A Component-Based Approach for Engineering Enterprise Mashups
Mashup applications combine pieces of functionality from several existing, heterogeneous sources to provide new integrated functionality. This paper presents the design of an enter...
Javier López, Fernando Bellas, Alberto Pan,...