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CN
2011
127views more  CN 2011»
13 years 3 months ago
A game theoretic analysis of network design with socially-aware users
In many scenarios network design is not enforced by a central authority, but arises from the interactions of several self-interested agents. This is the case of the Internet, wher...
Jocelyne Elias, Fabio Martignon, Konstantin Avrach...
IEEESCC
2007
IEEE
14 years 3 months ago
A Fault-Tolerant Middleware Architecture for High-Availability Storage Services
Today organizations and business enterprises of all sizes need to deal with unprecedented amounts of digital information, creating challenging demands for mass storage and on-dema...
Sangeetha Seshadri, Ling Liu, Brian F. Cooper, Law...
SIGCOMM
2009
ACM
14 years 3 months ago
VUPoints: collaborative sensing and video recording through mobile phones
Mobile phones are becoming a convergent platform for sensing, computation, and communication. This paper envisions VUPoints, a collaborative sensing and video-recording system tha...
Xuan Bao, Romit Roy Choudhury
ATAL
2010
Springer
13 years 9 months ago
Path disruption games
We propose Path Disruption Games (PDGs), which consider collaboration between agents attempting stop an adversary from travelling from a source node to a target node in a graph. P...
Yoram Bachrach, Ely Porat
IAJIT
2007
150views more  IAJIT 2007»
13 years 8 months ago
Fuzzy Active Queue Management for Congestion Control in Wireless Ad-Hoc
: Mobile ad-hoc network is a network without infrastructure where every node has its own protocols and services for powerful cooperation in the network. Every node also has the abi...
Essam Natsheh, Adznan B. Jantan, Sabira Khatun, Su...