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» Improving experiences of computation
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FPLAY
2008
15 years 5 months ago
Flow and immersion in first-person shooters: measuring the player's gameplay experience
Researching experiential phenomena is a challenging undertaking, given the sheer variety of experiences that are described by gamers and missing a formal taxonomy: flow, immersion...
Lennart Nacke, Craig A. Lindley
CHI
2003
ACM
16 years 4 months ago
Co-experience: the social user experience
This paper presents a critical view of existing models of user experience. These models view experience as the subjective response in the individual's mind. While designers a...
Katja Battarbee
140
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HUC
2010
Springer
15 years 4 months ago
Surprise trips: a system to augment the natural experience of exploration
Little treasures in nature often go unnoticed by visitors when roaming about in a national park. Ubiquitous technology with its less intrusive character may be apt to enhance this...
Matthias Korn, Raghid Kawash, Lisbet Andersen
123
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DIGRA
2005
Springer
15 years 9 months ago
Fundamental Components of the Gameplay Experience: Analysing Immersion
This paper presents a gameplay experience model, assesses its potential as a tool for research and presents some directions for future work. The presented model was born from obse...
Laura Ermi, Frans Mäyrä
111
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IPPS
2003
IEEE
15 years 9 months ago
Expresso and Chips: Creating a Next Generation Microarray Experiment Management System
Expresso is an experiment management system that is designed to assist biologists in planning, executing, and interpreting microarray experiments. It serves as a unifying framewor...
Allan A. Sioson, Jonathan I. Watkinson, Cecilia Va...