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ISWC
1997
IEEE
14 years 1 months ago
Stochasticks: Augmenting the Billiards Experience with Probabilistic Vision and Wearable Computers
We propose a practical application of wearable computing and augmented reality which enhances the game of billiards. A vision algorithm is implemented which operates in interactiv...
Tony Jebara, Cyrus Eyster, Joshua Weaver, Thad Sta...
IEEEPACT
2006
IEEE
14 years 2 months ago
Experiences with MapReduce, an abstraction for large-scale computation
action for Large-Scale Computation Jeff Dean Google, Inc.
Jeffrey Dean
CHI
2005
ACM
14 years 9 months ago
Automating the detection of breaks in continuous user experience with computer games
This paper describes an approach towards automating the identification of design problems with three-dimensional mediated or gaming environments through the capture and query of u...
Tim Marsh, Kiyoung Yang, Cyrus Shahabi, Wee Ling W...
CSCW
1992
ACM
14 years 27 days ago
Groupware Experiences in Three-Dimensional Computer-Aided Design
A system that allows people to simultaneously modify a common design in a graphically rich environment was developed to identify and examine groupware interface issues unique to t...
Li Shu, Woodie Flowers
CADUI
2004
13 years 10 months ago
A Lightweight Experiment Management System for Handheld Computers
: This paper describes a system that helps HCI practitioners and researchers manage and conduct experiments involving context-sensitive handheld applications, particularly related ...
Philip D. Gray, Joy Goodman, James Macleod