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SAC
2009
ACM
14 years 2 months ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison
ICC
1997
IEEE
159views Communications» more  ICC 1997»
14 years 2 months ago
Adaptive Coded Modulation for Fading Channels
— We apply coset codes to adaptive modulation in fading channels. Adaptive modulation is a powerful technique to improve the energy efficiency and increase the data rate over a ...
Soon-Ghee Chua, Andrea J. Goldsmith
SIGMOD
1996
ACM
151views Database» more  SIGMOD 1996»
14 years 1 months ago
BIRCH: An Efficient Data Clustering Method for Very Large Databases
Finding useful patterns in large datasets has attracted considerable interest recently, and one of the most widely st,udied problems in this area is the identification of clusters...
Tian Zhang, Raghu Ramakrishnan, Miron Livny
CRYPTO
2007
Springer
145views Cryptology» more  CRYPTO 2007»
14 years 1 months ago
Secure Identification and QKD in the Bounded-Quantum-Storage Model
We consider the problem of secure identification: user U proves to server S that he knows an agreed (possibly low-entropy) password w, while giving away as little information on w ...
Ivan Damgård, Serge Fehr, Louis Salvail, Chr...
ACNS
2004
Springer
85views Cryptology» more  ACNS 2004»
14 years 1 months ago
CamouflageFS: Increasing the Effective Key Length in Cryptographic Filesystems on the Cheap
One of the few quantitative metrics used to evaluate the security of a cryptographic file system is the key length of the encryption algorithm; larger key lengths correspond to hig...
Michael E. Locasto, Angelos D. Keromytis