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CHI
2004
ACM
14 years 10 months ago
The usability of massively multiplayer online roleplaying games: designing for new users
This study examines the usability challenges faced by new players of massively multiplayer online role-playing games (MMORPGs), one of the fastest-growing segments of the video ga...
Steve Cornett
CHI
2004
ACM
14 years 10 months ago
Categorical imperative NOT: facial affect is perceived continuously
Facial affect (or emotion) recognition is a central issue for many VMC and naturalistic computing applications. Most computational models assume "categorical perception"...
Diane J. Schiano, Sheryl M. Ehrlich, Kyle Sheridan
CHI
2002
ACM
14 years 10 months ago
SCANMail: a voicemail interface that makes speech browsable, readable and searchable
Increasing amounts of public, corporate, and private speech data are now available on-line. These are limited in their usefulness, however, by the lack of tools to permit their br...
Steve Whittaker, Julia Hirschberg, Brian Amento, L...
SIGMOD
2008
ACM
206views Database» more  SIGMOD 2008»
14 years 10 months ago
Ad-hoc aggregations of ranked lists in the presence of hierarchies
A variety of web sites and web based services produce textual lists at varying time granularities ranked according to several criteria. For example, Google Trends produces lists o...
Nilesh Bansal, Sudipto Guha, Nick Koudas
ETRA
2010
ACM
197views Biometrics» more  ETRA 2010»
14 years 5 months ago
Image ranking with implicit feedback from eye movements
In order to help users navigate an image search system, one could provide explicit information on a small set of images as to which of them are relevant or not to their task. Thes...
David R. Hardoon, Kitsuchart Pasupa