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» Improving quality of service in videogames
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ICCS
2009
Springer
13 years 12 months ago
GRID Resource Searching on the GridSim Simulator
Nowadays, the Grid is the focus of multiple researches. Our work is centered on Resource Management for Grids as it is an opened and current research area. Decentralized, scalable ...
Antonia Gallardo, Luis Díaz de Cerio, Roc M...
EUROMICRO
2000
IEEE
13 years 11 months ago
Continuous Discrete-Event Simulation of a Continuous-Media Server I/O Subsystem
When designing computer systems, simulation tools are used to imitate a real or proposed system. Complex, dynamic systems can be simulated without the cost and time constraints in...
Michael Weeks, Chris Bailey, Reza Sotudeh
ICC
2000
IEEE
13 years 11 months ago
System Reference Model and Protocol Stack for Broadband Wireless Access
In this contribution, we propose an improved system architecture focusing on system reference and protocol stack for broadband wireless access networks. The proposal aims to constr...
Willie W. Lu, Charles Bry
ICDCSW
2000
IEEE
13 years 11 months ago
Adaptive Real-Time Monitoring Mechanism for Replicated Distributed Video Player Systems
One of the main problems to ensure the quality of services (QoS) in video playback in a replicated distributed video player system is how to adapt to the changing network traffic ...
Chris C. H. Ngan, Kam-yiu Lam, Edward Chan
INFOCOM
2000
IEEE
13 years 11 months ago
A QoS-Aware Multicast Routing Protocol
—The future Internet is expected to support multicast applications with quality of service (QoS) requirements. To facilitate this, QoS multicast routing protocols are pivotal in ...
Shigang Chen, Klara Nahrstedt, Yuval Shavitt