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» Improving quality of service in videogames
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HPN
1998
13 years 8 months ago
Differentiated Services: A New Approach for Quality of Service in the Internet
With the grown popularity of the Internet and the increasing use of business and multimedia applications the users' demand for higher and more predictable quality of service ...
Florian Baumgartner, Torsten Braun, Pascal Habegge...
BIS
2007
124views Business» more  BIS 2007»
13 years 8 months ago
Evaluating Quality of Web Services: A Risk-Driven Approach
Abstract. Composing existing web services to obtain new functionalities is important for e-business applications. Deficiencies of aggregated web services can be compensated involv...
Natallia Kokash, Vincenzo D'Andrea
CAISE
2008
Springer
13 years 8 months ago
Modelling Quality and Spatial Characteristics for Autonomous e-Service Peers
In this paper, we present an autonomous and scalable WSMO-based methodology to describe quality of service (QoS) and geographic features of e-services in a peer-to-peer based envir...
Jun Shen, Shuai Yuan
ATC
2010
Springer
13 years 5 months ago
Improving the Trustworthiness of Service QoS Information in Service-Based Systems
Service-oriented architecture facilitates rapid development and management of large-scale distributed servicebased systems (SBS), where new workflows are composed of available serv...
Stephen S. Yau, Jing Huang, Yin Yin
VC
2010
197views more  VC 2010»
13 years 1 months ago
A high dynamic range rendering pipeline for interactive applications
High Dynamic Range (HDR) rendering has a growing success in video-games and virtual reality applications, as it improves the image quality and the player's immersion feeling....
Josselin Petit, Roland Brémond