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» Improving quality of service in videogames
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IM
2007
13 years 10 months ago
Interactive Informatics on Internet Infrastructure
— We present the design and evaluation of I4, a network infrastructure that enables information exchange and collaboration among different domains. I4 can help address problems, ...
F. Zhao, V. R. Vemuri, Shyhtsun Felix Wu, F. Xue, ...
I3E
2001
105views Business» more  I3E 2001»
13 years 10 months ago
XML-based Process Representation for e-Government Serviceflows
: Addressing new public challenges such as the one-stop government and improved service quality, we introduce serviceflow management as a generic concept to coordinate cross-organi...
Ralf Klischewski, Ingrid Wetzel
CN
2010
97views more  CN 2010»
13 years 8 months ago
PCN-based measured rate termination
Overload in a packet-based network can be prevented by admitting or blocking new flows depending on its load conditions. However, overload can occur in spite of admission control ...
Michael Menth, Frank Lehrieder
SWWS
2008
13 years 10 months ago
Multi-Modal Health and Activity Monitoring Framework for Elderly People at Home
- Since the population of elderly people grows absolutely and in relation to the overall population in the world, the improvement of the quality of life of elderly people at home i...
Ross Velentzas, Andy Marsh, Christos Biniaris, Jer...
ISCC
2006
IEEE
14 years 2 months ago
Layered Multicast Data Origin Authentication and Non-repudiation over Lossy Networks
— Security and QoS are two main issues for a successful wide deployment of multicast services. For instance, in a multicast streaming application, a receiver would require a data...
Yoann Hinard, Hatem Bettahar, Yacine Challal, Abde...