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» Improving quality of service in videogames
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GLOBECOM
2006
IEEE
14 years 2 months ago
A Proactive Scheme for QoS Enhanced Alternate Path Discovery in a Super-Peer Architecture
- In the next generation Internet, the network should evolve from a plain communication medium into an endless source of services available to the end-systems. We name these servic...
Thierry Rakotoarivelo, Patrick Sénac, Aruna...
LCN
2005
IEEE
14 years 2 months ago
ERP-DDRR: An Efficient and Robust Scheduler for Providing Proportional Delay Differentiation in Terabit Networks
In recent years, many research efforts focus on relative differentiated service due to the increasing requirements on quality of service for time-sensitive applications. Most of t...
Chin-Chi Wu, Hsien-Ming Wu, Ding-Jyh Tsaur, Woei L...
IPPS
2003
IEEE
14 years 1 months ago
Performance Prediction and Its Use in Parallel and Distributed Computing Systems
Performance prediction is set to play a significant role in supportive middleware that is designed to manage workload on parallel and distributed computing systems. This middlewa...
Stephen A. Jarvis, Daniel P. Spooner, Helene N. Li...
ECML
2003
Springer
14 years 1 months ago
Optimising Performance of Competing Search Engines in Heterogeneous Web Environments
Abstract. Distributed heterogeneous search environments are an emerging phenomenon in Web search, in which topic-specific search engines provide search services, and metasearchers...
Rinat Khoussainov, Nicholas Kushmerick
ISORC
2000
IEEE
14 years 26 days ago
TCP Throughput and Buffer Management
There have been many debates about the feasibility of providing guaranteed Quality of Service (QoS) when network traffic travels beyond the enterprise domain and into the vast unk...
Todd Lizambri, Fernando Duran, Shukri Wakid