Sciweavers

605 search results - page 69 / 121
» Improving quality of service in videogames
Sort
View
CN
2008
108views more  CN 2008»
13 years 7 months ago
An approach to the identification of network elements composing heterogeneous end-to-end paths
Today's networks are becoming increasingly complex and the ability to effectively and efficiently operate and manage them is ever more challenging. Ways to provide end-to-end...
Alessio Botta, Antonio Pescapè, Giorgio Ven...
BMCBI
2011
13 years 2 days ago
CLOTU: An online pipeline for processing and clustering of 454 amplicon reads into OTUs followed by taxonomic annotation
Background: The implementation of high throughput sequencing for exploring biodiversity poses high demands on bioinformatics applications for automated data processing. Here we in...
Surendra Kumar, Tor Carlsen, Bjørn-Helge Me...
ATAL
2011
Springer
12 years 8 months ago
Quality-bounded solutions for finite Bayesian Stackelberg games: scaling up
The fastest known algorithm for solving General Bayesian Stackelberg games with a finite set of follower (adversary) types have seen direct practical use at the LAX airport for o...
Manish Jain, Christopher Kiekintveld, Milind Tambe
CORR
2002
Springer
136views Education» more  CORR 2002»
13 years 8 months ago
Libra: An Economy driven Job Scheduling System for Clusters
Clusters of computers have emerged as mainstream parallel and distributed platforms for high-performance, highthroughput and high-availability computing. To enable effective resou...
Jahanzeb Sherwani, Nosheen Ali, Nausheen Lotia, Za...
SMC
2007
IEEE
111views Control Systems» more  SMC 2007»
14 years 2 months ago
Prediction method to maintain QoS in weather impacted wireless and satellite networks
—Rain and snow can have a distorting effect on Ku and Ka bands signal fidelity resulting in excessive digital transmission errors. This loss of signal attenuation is commonly ref...
Kamal Harb, Anand Srinivasan, Changcheng Huang, Br...