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» Improving quality of service in videogames
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EUSAI
2003
Springer
14 years 1 months ago
A Reactive QoS Routing Protocol for Ad Hoc Networks
Due to bandwidth constraint and dynamic topology of mobile ad hoc networks, supporting Quality of Service (QoS) is a challenging task. In this paper we present a complete solution...
Stéphane Lohier, Sidi-Mohammed Senouci, Yac...
ICEIS
2002
IEEE
14 years 1 months ago
Thin Servers - An Architecture to Support Arbitrary Placement of Computation in the Internet
: The Internet is experiencing an overwhelming growth that will have a negative impact on its performance and quality of service. In this paper we describe a new architecture that ...
Juan Carlos Diaz y Carballo, Alan Dearle, Richard ...
IUI
2009
ACM
14 years 1 months ago
Collaborative translation by monolinguals with machine translators
In this paper, we present the concept for collaborative translation, where two non-bilingual people who use different languages collaborate to perform the task of translation usin...
Daisuke Morita, Toru Ishida
AINA
2004
IEEE
14 years 6 days ago
A Transparent Rate Adaptation Algorithm for Streaming Video over the Internet
The lack of end-to-end quality of service support in the current Internet has caused significant difficulties to ensuring playback continuity in video streaming applications. This...
L. S. Lam, Jack Y. B. Lee, Soung C. Liew, Wei Wang
APWEB
2006
Springer
14 years 6 days ago
DSEC: A Data Stream Engine Based Clinical Information System
This demo paper describes a clinical information system: Data Stream Engine based Clinical information system (DSEC). In DSEC, data stream technology as well as traditional compute...
Yu Fan, Hongyan Li, Zijing Hu, Jianlong Gao, Haibi...