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» Improving quality of service in videogames
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GLOBECOM
2009
IEEE
14 years 3 months ago
A Practical Approach for Providing QoS in Multichannel Ad-Hoc Networks Using Spectrum Width Adaptation
Abstract—Multichannel wireless networks provide the flexibility to utilize the available spectrum efficiently for achieving improved system performance in terms of throughput a...
Vijay Raman, Matthew C. Caesar
ESTIMEDIA
2009
Springer
14 years 3 months ago
QoS management of dynamic video tasks by task splitting and skipping
—We have integrated processing with deterministic and non-deterministic resource usage in an overall application and evaluated its performance on a multi-core processor platform....
Rob Albers, Eric Suijs, Peter H. N. de With
SIGCOMM
2009
ACM
14 years 2 months ago
Pathlet routing
Source-controlled multipath routing can be highly beneficial to both sources and to network providers. For a source, the flexibility to choose among multiple paths can improve r...
Brighten Godfrey, Igor Ganichev, Scott Shenker, Io...
AINA
2008
IEEE
14 years 2 months ago
Momentum-Based Motion Detection Methodology for Handoff in Wireless Networks
This paper presents a novel motion detection scheme by using the Momentum of Received Signal Strength (MRSS) to improve the quality of handoff in a general wireless network. MRSS ...
Tein-Yaw Chung, Chih-Hung Hsu, Yung-Mu Chen, K. Ro...
ICIP
2008
IEEE
14 years 2 months ago
A low-complexity packet classification algorithm for multiple description video streaming over IEEE802.11E networks
The robust transmission of video sequences over wireless LANs presents several challenging problems concerning the presence of packet losses, delays, and bandwidth limitations. Th...
Simone Milani, Giancarlo Calvagno, Riccardo Bernar...