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» Improving search engines using human computation games
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AAAI
2010
13 years 10 months ago
Learning Simulation Control in General Game-Playing Agents
The aim of General Game Playing (GGP) is to create intelligent agents that can automatically learn how to play many different games at an expert level without any human interventi...
Hilmar Finnsson, Yngvi Björnsson
ACSC
2004
IEEE
14 years 17 days ago
Web Mining in Search Engines
Given the rate of growth of the Web, scalability of search engines is a key issue, as the amount of hardware and network resources needed is large, and expensive. In addition, sea...
Ricardo A. Baeza-Yates
ISMB
1994
13 years 10 months ago
An Improved System for Exon Recognition and Gene Modeling in Human DNA Sequence
A new version of the GRAIL system (Uberbacher and Mural, 1991; Mural et al., 1992; Uberbacher et al., 1993), called GRAILII, has recently been developed (Xu et al., 1994). GRAILII...
Yin Xu, J. Ralph Einstein, Richard J. Mural, Manes...
TCIAIG
2010
13 years 3 months ago
Monte Carlo Tree Search in Hex
Hex, the classic board game invented by Piet Hein in 1942 and independently by John Nash in 1948, has been a domain of artificial intelligence research since Claude Shannon's ...
Broderick Arneson, Ryan B. Hayward, Philip Henders...
LAWEB
2006
IEEE
14 years 2 months ago
Analysis of Web Search Engine Clicked Documents
In this paper we process and analyze web search engine query and click data from the perspective of the documents (URL’s) selected. We initially define possible document categor...
David F. Nettleton, Liliana Calderón-Benavi...