Sciweavers

537 search results - page 20 / 108
» Improving search engines using human computation games
Sort
View
ICC
2007
IEEE
127views Communications» more  ICC 2007»
14 years 3 months ago
Inter-Domain Path Computation using Improved Crankback Signaling in Label Switched Networks
—For label switched networks, such as MPLS and GMPLS, most existing traffic engineering (TE) solutions work in a single routing domain. These solutions do not work when a route ...
Faisal Aslam, Zartash Afzal Uzmi, Adrian Farrel, M...
CHI
2010
ACM
14 years 3 months ago
How does search behavior change as search becomes more difficult?
Search engines make it easy to check facts online, but finding some specific kinds of information sometimes proves to be difficult. We studied the behavioral signals that suggest ...
Anne Aula, Rehan M. Khan, Zhiwei Guan
MM
2006
ACM
158views Multimedia» more  MM 2006»
14 years 2 months ago
Extreme video retrieval: joint maximization of human and computer performance
We present an efficient system for video search that maximizes the use of human bandwidth, while at the same time exploiting the machine’s ability to learn in real-time from use...
Alexander G. Hauptmann, Wei-Hao Lin, Rong Yan, Jun...
GROUP
2009
ACM
14 years 3 months ago
Usability heuristics for networked multiplayer games
Networked multiplayer games must support a much wider variety of interactions than single-player games because networked games involve communication and coordination between playe...
David Pinelle, Nelson Wong, Tadeusz Stach, Carl Gu...
IUI
2000
ACM
14 years 1 months ago
MIND-WARPING: towards creating a compelling collaborative augmented reality game
Computer gaming offers a unique test-bed and market for advanced concepts in computer science, such as Human Computer Interaction (HCI), computer-supported collaborative work (CSC...
Thad Starner, Bastian Leibe, Brad Singletary, Jarr...