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AIPS
2007
13 years 11 months ago
Online Planning for Resource Production in Real-Time Strategy Games
Planning in domains with temporal and numerical properties is an important research problem. One application of this is the resource production problem in real-time strategy (RTS)...
Hei Chan, Alan Fern, Soumya Ray, Nick Wilson, Chri...
SIGSOFT
2006
ACM
14 years 2 months ago
Using task context to improve programmer productivity
When working on a large software system, a programmer typically spends an inordinate amount of time sifting through thousands of artifacts to find just the subset of information n...
Mik Kersten, Gail C. Murphy
ACMACE
2006
ACM
14 years 2 months ago
AI-based world behaviour for emergent narratives
Research in Interactive Narrative has developed new approaches to the behaviour of virtual actors, but has dedicated little attention to the physical behaviour of the environment ...
Jean-Luc Lugrin, Marc Cavazza
CG
2010
Springer
13 years 6 months ago
Biasing Monte-Carlo Simulations through RAVE Values
Abstract. The Monte-Carlo Tree Search algorithm has been successfully applied in various domains. However, its performance heavily depends on the Monte-Carlo part. In this paper, w...
Arpad Rimmel, Fabien Teytaud, Olivier Teytaud
ISWC
2002
IEEE
14 years 1 months ago
Evaluating Contextual Information for Wearable Computing
Does the use of a wearable context-aware computer increase task proficiency? User trials have been carried out in an attempt to answer this question. The study involves WECAPC sof...
Huw W. Bristow, Chris Baber, James Cross, Sandra I...