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» Improving search engines using human computation games
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CHI
2008
ACM
13 years 10 months ago
Knowledge in the head and on the web: using topic expertise to aid search
The importance of background knowledge for effective searching on the Web is not well understood. Participants were given trivia questions on two topics and asked to answer them f...
Geoffrey B. Duggan, Stephen J. Payne
AVI
2010
13 years 10 months ago
Gameplay on a multitouch screen to foster learning about historical sites
The use of gameplay has been shown to be an excellent educational tool, especially if such games are supported by innovative and engaging technologies. This paper presents two new...
Carmelo Ardito, Maria Francesca Costabile, Rosa La...
ACG
2009
Springer
14 years 3 months ago
Plans, Patterns, and Move Categories Guiding a Highly Selective Search
In this paper we present our ideas for an Arimaa-playing program (also called a bot) that uses plans and pattern matching to guide a highly selective search. We restrict move gener...
Gerhard Trippen
ICLP
2001
Springer
14 years 1 months ago
On a Tabling Engine That Can Exploit Or-Parallelism
Tabling is an implementation technique that improves the declarativeness and expressiveness of Prolog by reusing solutions to goals. Quite a few interesting applications of tabling...
Ricardo Rocha, Fernando M. A. Silva, Vítor ...
KDD
2009
ACM
190views Data Mining» more  KDD 2009»
14 years 9 months ago
Named entity mining from click-through data using weakly supervised latent dirichlet allocation
This paper addresses Named Entity Mining (NEM), in which we mine knowledge about named entities such as movies, games, and books from a huge amount of data. NEM is potentially use...
Gu Xu, Shuang-Hong Yang, Hang Li