Sciweavers

537 search results - page 36 / 108
» Improving search engines using human computation games
Sort
View
AGENTS
2001
Springer
14 years 1 months ago
It knows what you're going to do: adding anticipation to a Quakebot
The complexity of AI characters in computer games is continually improving; however they still fall short of human players. In this paper we describe an AI bot for the game Quake ...
John E. Laird
FLAIRS
2004
13 years 10 months ago
Agent-based Players for a First-person Entertainment-based Real-time Artificial Environment
The necessity for improved players and opponents in firstperson entertainment-based real-time artificial environments has inspired our research into artificial game players. We em...
G. Michael Youngblood, Lawrence B. Holder
SIGIR
2011
ACM
12 years 11 months ago
ViewSer: enabling large-scale remote user studies of web search examination and interaction
Web search behaviour studies, including eye-tracking studies of search result examination, have resulted in numerous insights to improve search result quality and presentation. Ye...
Dmitry Lagun, Eugene Agichtein
WWW
2006
ACM
14 years 9 months ago
Searching with context
Contextual search refers to proactively capturing the information need of a user by automatically augmenting the user query with information extracted from the search context; for...
Reiner Kraft, Chi-Chao Chang, Farzin Maghoul, Ravi...
AAAI
2006
13 years 10 months ago
WikiRelate! Computing Semantic Relatedness Using Wikipedia
Wikipedia provides a knowledge base for computing word relatedness in a more structured fashion than a search engine and with more coverage than WordNet. In this work we present e...
Michael Strube, Simone Paolo Ponzetto