Sciweavers

537 search results - page 42 / 108
» Improving search engines using human computation games
Sort
View
ACSC
2004
IEEE
14 years 15 days ago
Access-Ordered Indexes
Search engines are an essential tool for modern life. We use them to discover new information on diverse topics and to locate a wide range of resources. The search process in all ...
Steven Garcia, Hugh E. Williams, Adam Cannane
CHI
2005
ACM
14 years 9 months ago
Martial arts in artificial reality
This paper presents Kick Ass Kung-Fu, a martial arts game installation where the player fights virtual enemies with kicks and punches as well as acrobatic moves such as cartwheels...
Ari Nykänen, Johanna Höysniemi, Mikko Li...
TKDE
2010
284views more  TKDE 2010»
13 years 7 months ago
Unsupervised Semantic Similarity Computation between Terms Using Web Documents
Abstract— In this work, web-based metrics for semantic similarity computation between words or terms are presented and compared with the state-of-the-art. Starting from the funda...
Elias Iosif, Alexandros Potamianos
ACG
2009
Springer
14 years 3 months ago
Performance and Prediction: Bayesian Modelling of Fallible Choice in Chess
Evaluating agents in decision-making applications requires assessing their skill and predicting their behaviour. Both are well developed in Poker-like situations, but less so in mo...
Guy Haworth, Kenneth W. Regan, Giuseppe Di Fatta
AGI
2008
13 years 10 months ago
Engineering Utopia
The likely advent of AGI and the long-established trend of improving computational hardware promise a dual revolution in coming decades: machines which are both more intelligent an...
J. Storrs Hall