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» Improving search engines using human computation games
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KER
2007
90views more  KER 2007»
13 years 8 months ago
PLTOOL: A knowledge engineering tool for planning and learning
AI planning solves the problem of generating a correct and efficient ordered set of instantiated activities, from a knowledge base of generic actions, which when executed will tra...
Susana Fernández, Daniel Borrajo, Raquel Fu...
ACMIDC
2009
14 years 19 days ago
How children search the internet with keyword interfaces
Children are among the most frequent users of the Internet, yet searching and browsing the web can present many challenges. Studies over the past two decades on how children searc...
Allison Druin, Elizabeth Foss, Leshell Hatley, Eva...
IUI
2003
ACM
14 years 2 months ago
Lessons learned in modeling schizophrenic and depressed responsive virtual humans for training
This paper describes lessons learned in developing the linguistic, cognitive, emotional, and gestural models underlying virtual human behavior in a training application designed t...
Robert C. Hubal, Geoffrey A. Frank, Curry I. Guinn
IE
2007
13 years 10 months ago
Through the looking glass: game worlds as representations and views from elsewhere
This paper describes the rationale and subsequent development stages of a work in progress: a graffiti toolkit for rich spatial 3D environments and an actual world mnemonic collec...
J. Turner, Nicola J. Bidwell
DAC
2001
ACM
14 years 9 months ago
Chaff: Engineering an Efficient SAT Solver
Boolean Satisfiability is probably the most studied of combinatorial optimization/search problems. Significant effort has been devoted to trying to provide practical solutions to ...
Matthew W. Moskewicz, Conor F. Madigan, Ying Zhao,...