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NETGAMES
2004
ACM
14 years 2 months ago
Accuracy in dead-reckoning based distributed multi-player games
Distributed multi-player games use dead reckoning vectors to intimate other (at a distance) participating players about the movement of any entity by a controlling player. The dea...
Sudhir Aggarwal, Hemant Banavar, Amit Khandelwal, ...
MM
2010
ACM
148views Multimedia» more  MM 2010»
13 years 9 months ago
RAPID: a reliable protocol for improving delay
Recently, there has been a dramatic increase in interactive cloud based software applications (e.g. working on remote machines, online games, interactive websites such as financia...
Sanjeev Mehrotra, Jin Li, Cheng Huang
CHI
2007
ACM
14 years 9 months ago
What are you looking for?: an eye-tracking study of information usage in web search
Web search services are among the most heavily used applications on the World Wide Web. Perhaps because search is used in such a huge variety of tasks and contexts, the user inter...
Edward Cutrell, Zhiwei Guan
WSDM
2010
ACM
236views Data Mining» more  WSDM 2010»
14 years 6 months ago
Personalized Click Prediction in Sponsored Search
Sponsored search is a multi-billion dollar business that generates most of the revenue for search engines. Predicting the probability that users click on ads is crucial to sponsor...
Erick Cantú-Paz, Haibin Cheng
SIGIR
2010
ACM
14 years 18 days ago
Context-aware ranking in web search
The context of a search query often provides a search engine meaningful hints for answering the current query better. Previous studies on context-aware search were either focused ...
Biao Xiang, Daxin Jiang, Jian Pei, Xiaohui Sun, En...