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ACMACE
2005
ACM
14 years 2 months ago
Designing a narrative-based audio only 3D game engine
Immersing players in believable and engaging virtual environments is a common goal for many interactive computer games. While PC-based audio only games set in virtual worlds have ...
Timothy Roden, Ian Parberry
PPOPP
2003
ACM
14 years 2 months ago
Impala: a middleware system for managing autonomic, parallel sensor systems
Sensor networks are long-running computer systems with many sensing/compute nodes working to gather information about their environment, process and fuse that information, and in ...
Ting Liu, Margaret Martonosi
IUI
2000
ACM
14 years 1 months ago
Virtual reviewers for collaborative exploration of movie reviews
We propose a collaborative exploration system that helps users to explore recommendations from various viewpoints. Given ratings and reviews on movies from reviewers, the system p...
Jun'ichi Tatemura
PROFES
2004
Springer
14 years 2 months ago
Refactoring Support Based on Code Clone Analysis
Abstract. Software maintenance is the most expensive activity in software development. Many software companies spent a large amount of cost to maintain the existing software system...
Yoshiki Higo, Toshihiro Kamiya, Shinji Kusumoto, K...
ECOOPWEXCEPTION
2000
Springer
14 years 1 months ago
Action-Oriented Exception Handling in Cooperative and Competitive Concurrent Object-Oriented Systems
The chief aim of this survey is to discuss exception handling models which have been developed for concurrent object systems. In conducting this discussion we rely on the following...
Alexander B. Romanovsky, Jörg Kienzle