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INTETAIN
2005
Springer
14 years 1 months ago
Grounding Emotions in Human-Machine Conversational Systems
In this paper we investigate the role of user emotions in human-machine goal-oriented conversations. There has been a growing interest in predicting emotions from acted and non-act...
Giuseppe Riccardi, Dilek Z. Hakkani-Tür
SI3D
2003
ACM
14 years 29 days ago
Interactive visibility culling in complex environments using occlusion-switches
: We present occlusion-switches for interactive visibility culling in complex 3D environments. An occlusionswitch consists of two GPUs (graphics processing units) and each GPU is u...
Naga K. Govindaraju, Avneesh Sud, Sung-Eui Yoon, D...
ECTEL
2006
Springer
13 years 11 months ago
Guided and Interactive Factory Tours for Schools
School education today aims at improving the integration of school and professional life. A popular way to provide first hand experiences to students are guided factory tours. Comp...
Andreas Kaibel, Andreas Auwärter, Milos Kravc...
SIGSOFT
2010
ACM
13 years 5 months ago
Supporting human-intensive systems
Executing critical systems often rely on humans to make important and sometimes life-critical decisions. As such systems become more complex, the potential for human error to lead...
Lori A. Clarke, Leon J. Osterweil, George S. Avrun...
ICIP
2004
IEEE
14 years 9 months ago
A motion field reconstruction scheme for smooth boundary video object segmentation
Motion segmentation is a classic and on-going research topic which is an important pre-stage for many video processes. The reliability of the motion field calculation directly dete...
Jean Gao, Ninad Thakoor, Sungyong Jung