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LCN
2008
IEEE
14 years 2 months ago
Constructing low-latency overlay networks: Tree vs. mesh algorithms
Abstract—Distributed interactive applications may have stringent latency requirements and dynamic user groups. These applications may benefit from a group communication system, ...
Knut-Helge Vik, Carsten Griwodz, Pål Halvors...
CGI
1996
IEEE
13 years 12 months ago
Improved Specular Highlights With Adaptive Shading
Gouraud shading and Phong shading are widely used interpolation methods to render a polygon mesh of a curved surface. When an illumination equation has a specular reflection term,...
Youngkwan Cho, Ulrich Neumann, Jongwook Woo
MICCAI
2003
Springer
14 years 8 months ago
Generalized Image Models and Their Application as Statistical Models of Images
A generalized image model (GIM) is presented. Images are represented as sets of four-dimensional (4D) sites combining position and intensity information, as well as their associat...
Miguel Ángel González Ballester, Xav...
IPPS
1999
IEEE
13 years 12 months ago
Improving Collective I/O Performance Using Threads
Massively parallel computers are increasingly being used to solve large, I/O intensive applications in many different fields. For such applications, the I/O requirements quite oft...
Phillip M. Dickens, Rajeev Thakur
IMR
2004
Springer
14 years 1 months ago
Visualizing Mesh Adaptation Metric Tensors
Riemannian metric tensors are used to control the adaptation of meshes for finite element and finite volume computations. To study the numerous metric construction and manipulat...
Ko-Foa Tchon, Julien Dompierre, Marie-Gabrielle Va...