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ICANN
2010
Springer
13 years 8 months ago
Multi-Dimensional Deep Memory Atari-Go Players for Parameter Exploring Policy Gradients
Abstract. Developing superior artificial board-game players is a widelystudied area of Artificial Intelligence. Among the most challenging games is the Asian game of Go, which, des...
Mandy Grüttner, Frank Sehnke, Tom Schaul, J&u...
GECCO
2008
Springer
196views Optimization» more  GECCO 2008»
13 years 9 months ago
ADANN: automatic design of artificial neural networks
In this work an improvement of an initial approach to design Artificial Neural Networks to forecast Time Series is tackled, and the automatic process to design Artificial Neural N...
Juan Peralta, Germán Gutiérrez, Arac...
MM
2009
ACM
221views Multimedia» more  MM 2009»
14 years 3 months ago
Using large-scale web data to facilitate textual query based retrieval of consumer photos
The rapid popularization of digital cameras and mobile phone cameras has lead to an explosive growth of consumer photo collections. In this paper, we present a (quasi) real-time t...
Yiming Liu, Dong Xu, Ivor W. Tsang, Jiebo Luo
WWW
2009
ACM
14 years 3 months ago
StatSnowball: a statistical approach to extracting entity relationships
Traditional relation extraction methods require pre-specified relations and relation-specific human-tagged examples. Bootstrapping systems significantly reduce the number of tr...
Jun Zhu, Zaiqing Nie, Xiaojiang Liu, Bo Zhang, Ji-...
CIVR
2008
Springer
182views Image Analysis» more  CIVR 2008»
13 years 10 months ago
Fusion of audio and visual cues for laughter detection
Past research on automatic laughter detection has focused mainly on audio-based detection. Here we present an audiovisual approach to distinguishing laughter from speech and we sh...
Stavros Petridis, Maja Pantic