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» Impulse-Based Simulation of Rigid Bodies
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ICPR
2000
IEEE
14 years 8 months ago
Estimation of the Location of Joint Points of Human Body from Successive Volume Data
Recognizing structure of human body is important for modeling human motion. Human body is usually represented as an articulate model, which consists of the rigid parts and the joi...
Masaaki Iiyama, Yoshinari Kameda, Michihiko Minoh
TOG
2002
130views more  TOG 2002»
13 years 7 months ago
DyRT: dynamic response textures for real time deformation simulation with graphics hardware
In this paper we describe how to simulate geometrically complex, interactive, physically-based, volumetric, dynamic deformation models with negligible main CPU costs. This is achi...
Doug L. James, Dinesh K. Pai
ICRA
2005
IEEE
101views Robotics» more  ICRA 2005»
14 years 1 months ago
Near Time-optimal Constrained Trajectory Planning on Outdoor Terrain
— We present an outdoor terrain planner that finds near optimal trajectories under dynamic and kinematic constraints. The planner can find solutions in close to real time by re...
Marin Kobilarov, Gaurav S. Sukhatme
ICRA
2007
IEEE
149views Robotics» more  ICRA 2007»
14 years 1 months ago
daVinci Code: A Multi-Model Simulation and Analysis Tool for Multi-Body Systems
Abstract— This paper discusses the design and current capabilities of a new software tool, dVC, capable of simulating planar systems of bodies experiencing unilateral contacts wi...
Stephen Berard, Jeffrey C. Trinkle, Binh Nguyen, B...
ICRA
2000
IEEE
86views Robotics» more  ICRA 2000»
13 years 12 months ago
Forward Dynamics Algorithms for Multibody Chains and Contact
We describe a framework for derivation of several forward dynamics algorithms used in robotics. The framework is based on formulating an augmented system and performing block matr...
Dinesh K. Pai, Uri M. Ascher, Paul G. Kry