Recognizing structure of human body is important for modeling human motion. Human body is usually represented as an articulate model, which consists of the rigid parts and the joi...
In this paper we describe how to simulate geometrically complex, interactive, physically-based, volumetric, dynamic deformation models with negligible main CPU costs. This is achi...
— We present an outdoor terrain planner that finds near optimal trajectories under dynamic and kinematic constraints. The planner can find solutions in close to real time by re...
Abstract— This paper discusses the design and current capabilities of a new software tool, dVC, capable of simulating planar systems of bodies experiencing unilateral contacts wi...
Stephen Berard, Jeffrey C. Trinkle, Binh Nguyen, B...
We describe a framework for derivation of several forward dynamics algorithms used in robotics. The framework is based on formulating an augmented system and performing block matr...