Most work in HCI focuses on interaction in the small: where tasks take a few minutes or hours and individual actions receive feedback within seconds. In contrast, many collaborati...
We present a fine-grain dynamic instruction placement algorithm for small L0 scratch-pad memories (spms), whose unit of transfer can be an individual instruction. Our algorithm ca...
We introduce a simple order-based greedy heuristic for learning discriminative structure within generative Bayesian network classifiers. We propose two methods for establishing an...
Storage systems such as file systems, databases, and RAID systems have a simple, basic contract: you give them data, they do not lose or corrupt it. Often they store the only copy...
Useful type inference must be faster than normalization. Otherwise, you could check safety conditions by running the program. We analyze the relationship between bounds on normali...