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» In virtual reality, which way is up
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3DIM
1999
IEEE
13 years 11 months ago
Virtual Environment Modeling by Integrated Optical and Acoustic Sensing
In this paper, the problem of underwater scene understanding from multisensory data is addressed. Acoustic and optical devices onboard an underwater vehicle are used to sense the ...
Andrea Fusiello, Riccardo Giannitrapani, V. Isaia,...
HAPTICS
2008
IEEE
14 years 1 months ago
Higher Precision in Volume Haptics through Subdivision of Proxy Movements
Volume haptics has become an increasingly popular way of adding guidance and improving information bandwidth in scientific visualization. State-of-the-art methods, however, use li...
Karljohan E. Lundin Palmerius, George Baravdish
VR
2008
IEEE
128views Virtual Reality» more  VR 2008»
14 years 1 months ago
GVT: a platform to create virtual environments for procedural training
The use of Virtual Environments for Training is strongly stimulated by important needs for training on sensitive equipments. Yet, developing such an application is often done with...
Stéphanie Gerbaud, Nicolas Mollet, Franck G...
CHI
2002
ACM
14 years 7 months ago
Comparing voodoo dolls and HOMER: exploring the importance of feedback in virtual environments
When creating techniques for manipulating objects at a distance in immersive virtual environments, researchers have primarily focused on increasing selection range, placement rang...
Jeffrey S. Pierce, Randy F. Pausch
AFRIGRAPH
2001
ACM
13 years 11 months ago
Expressive textures
If a moving image is more expressive than words or than a still image, then an animated facial expression can explain more in depth the feelings of a virtual character. Facial ani...
K. Fei