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HRI
2006
ACM
14 years 2 months ago
A video game-based framework for analyzing human-robot interaction: characterizing interface design in real-time interactive mul
There is growing interest in mining the world of video games to find inspiration for human-robot interaction (HRI) design. This paper segments video game interaction into domain-i...
Justin Richer, Jill L. Drury
CHI
2009
ACM
14 years 9 months ago
Graspables: grasp-recognition as a user interface
The Graspables project is an exploration of how measuring the way people hold and manipulate objects can be used as a user interface. As computational ability continues to be impl...
Brandon T. Taylor, V. Michael Bove Jr.
DSVIS
2006
Springer
13 years 10 months ago
Visual Design of User Interfaces by (De)composition
Most existing graphical user interfaces are usually designed for a fixed context of use, thus making them rather difficult to modify for other contexts of use, such as for other us...
Sophie Lepreux, Jean Vanderdonckt, Benjamin Michot...
IJMHCI
2011
249views more  IJMHCI 2011»
13 years 3 months ago
3D Talking-Head Interface to Voice-Interactive Services on Mobile Phones
We present a novel framework for easy creation of interactive, platform-independent voice-services with an animated 3D talking-head interface, on mobile phones. The framework supp...
Jirí Danihelka, Roman Hak, Lukas Kencl, Jir...
CHI
2006
ACM
14 years 8 months ago
Answering why and why not questions in user interfaces
Modern applications such as Microsoft Word have many automatic features and hidden dependencies that are frequently helpful but can be mysterious to both novice and expert users. ...
Brad A. Myers, David A. Weitzman, Andrew Jensen Ko...