measured together with upper-body and hand motion. This data would be used to create a truly “immersive”, tetherless musical environment, where any kind of body motion would be...
Joseph A. Paradiso, Craig Abler, Kai-yuh Hsiao, Ma...
Abstract—The permanent growth of personal music collections caused by the ongoing digital revolution asks for novel ways of organization. Traditional list based approaches are—...
Lukas Bossard, Michael Kuhn 0002, Roger Wattenhofe...
In recent years 3D virtual characters have become more common in desktop interfaces, particularly in gaming and entertainment applications. In this paper we describe how augmented...
Daniel Wagner, Mark Billinghurst, Dieter Schmalsti...
Personal media collections are often viewed and managed along the social dimension, the places we spend time at and the people we see, thus tools for extracting and using this inf...
We present a variant of hierarchical marking menus where items are selected using a series of inflection-free simple marks, rather than the single "zig-zag" compound mar...