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HUC
2010
Springer
13 years 7 months ago
Augmenting on-screen instructions with micro-projected guides: when it works, and when it fails
We present a study that evaluates the effectiveness of augmenting on-screen instructions with micro-projection for manual task guidance unlike prior work, which replaced screen in...
Stephanie Rosenthal, Shaun K. Kane, Jacob O. Wobbr...
WWW
2006
ACM
14 years 8 months ago
Invisible participants: how cultural capital relates to lurking behavior
The asymmetry of activity in virtual communities is of great interest. While participation in the activities of virtual communities is crucial for a community's survival and ...
Vladimir Soroka, Sheizaf Rafaeli
CHI
2010
ACM
14 years 2 months ago
An exploratory study of unsupervised mobile learning in rural India
CT Cellphones have the potential to improve education for the millions of underprivileged users in the developing world. However, mobile learning in developing countries remains un...
Anuj Kumar, Anuj Tewari, Geeta Shroff, Deepti Chit...
ACMACE
2009
ACM
14 years 1 months ago
Power explorer: a casual game style for encouraging long term behavior change among teenagers
When it comes to motivating teenagers towards energy awareness, new approaches need to be considered. One such is the use of pervasive games connected to the players own energy co...
Anton Gustafsson, Magnus Bång, Mattias Svahn
ACMDIS
2006
ACM
14 years 1 months ago
Morphome: a constructive field study of proactive information technology in the home
This paper presents the main results of a three-year long field and design study of proactive information technology in the home. This technology uses sensors to track human activ...
Ilpo Koskinen, Kristo Kuusela, Katja Battarbee, An...