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HICSS
2005
IEEE
191views Biometrics» more  HICSS 2005»
14 years 1 months ago
Business Models for Online Communities: The Case of the Virtual Worlds Industry in China
The rapid growth of Internet usage has enabled many new online communities to develop. A particularly interesting phenomenon that has arisen through Internet communities is the vi...
Ian MacInnes, Lili Hu
AIED
2005
Springer
14 years 1 months ago
Motivating Learners by Nurturing Animal Companions: My-Pet and Our-Pet
This paper reports a pilot study of how to utilize simulated animal companions to encourage students to pay more effort in their study in the classroom environment. A class of stud...
Zhi-Hong Chen, Yi-Chan Deng, Chih-Yueh Chou, Tak-W...
MM
2004
ACM
125views Multimedia» more  MM 2004»
14 years 26 days ago
The association engine: a free associative digital improviser
In this article, we present the Association Engine, a multimedia installation that explores the space of language and exposes connections between words. It externalizes meaningful...
Sara Owsley, David A. Shamma, Kristian J. Hammond,...
SI3D
2003
ACM
14 years 21 days ago
Snap-together motion: assembling run-time animations
Many virtual environments and games must be populated with synthetic characters to create the desired experience. These characters must move with sufficient realism, so as not to...
Michael Gleicher, Hyun Joon Shin, Lucas Kovar, And...
ATAL
2008
Springer
13 years 9 months ago
Individual differences in expressive response: a challenge for ECA design
To create realistic and expressive virtual humans, we need to develop better models of the processes and dynamics of human emotions and expressions. A first step in this effort is...
Ning Wang, Stacy Marsella, Tim Hawkins