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GECCO
2010
Springer
129views Optimization» more  GECCO 2010»
14 years 16 days ago
A probabilistic functional crossover operator for genetic programming
The original mechanism by which evolutionary algorithms were to solve problems was to allow for the gradual discovery of sub-solutions to sub-problems, and the automated combinati...
Josh C. Bongard
AAAI
2000
13 years 9 months ago
The Game of Hex: An Automatic Theorem Proving Approach to Game Programming
The game of Hex is a two-player game with simple rules, a deep underlying mathematical beauty, and a strategic complexity comparable to that of Chess and Go. The massive game-tree...
Vadim V. Anshelevich
COCO
2005
Springer
72views Algorithms» more  COCO 2005»
14 years 1 months ago
Toward a Model for Backtracking and Dynamic Programming
We propose a model called priority branching trees (pBT ) for backtracking and dynamic programming algorithms. Our model generalizes both the priority model of Borodin, Nielson an...
Michael Alekhnovich, Allan Borodin, Joshua Buresh-...
LPNMR
2004
Springer
14 years 1 months ago
Planning with Sensing Actions and Incomplete Information Using Logic Programming
Abstract. We present a logic programming based conditional planner that is capable of generating both conditional and sequential conformant plans in the presence of sensing actions...
Tran Cao Son, Phan Huy Tu, Chitta Baral
DALT
2009
Springer
14 years 11 days ago
Verifying Dribble Agents
Abstract. We describe a model-checking based approach to verification of programs written in the agent programming language Dribble. We define a logic (an extension of the branch...
Doan Thu Trang, Brian Logan, Natasha Alechina