The original mechanism by which evolutionary algorithms were to solve problems was to allow for the gradual discovery of sub-solutions to sub-problems, and the automated combinati...
The game of Hex is a two-player game with simple rules, a deep underlying mathematical beauty, and a strategic complexity comparable to that of Chess and Go. The massive game-tree...
We propose a model called priority branching trees (pBT ) for backtracking and dynamic programming algorithms. Our model generalizes both the priority model of Borodin, Nielson an...
Michael Alekhnovich, Allan Borodin, Joshua Buresh-...
Abstract. We present a logic programming based conditional planner that is capable of generating both conditional and sequential conformant plans in the presence of sensing actions...
Abstract. We describe a model-checking based approach to verification of programs written in the agent programming language Dribble. We define a logic (an extension of the branch...