We present a novel approach to ray tracing execution on commodity graphics hardware using CUDA. We decompose
a standard ray tracing algorithm into several data-parallel stages tha...
Both hair rendering and global illumination are known to be computationally expensive, and for this reason we see very few examples using global illumination techniques in hair re...
This paper proposes a novel approach to shape analysis: using local reasoning about individual heap locations of global reasoning about entire heap abstractions. We present an int...
Given three or four synchronized videos taken at eye level and from different angles, we show that we can effectively use dynamic programming to accurately follow up to six indivi...
In applications of biometric databases the typical task is to identify individuals according to features which are not exactly known. Reasons for this inexactness are varying meas...