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» Individual and Team Contexts in a Design Process
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MOBISYS
2009
ACM
14 years 8 months ago
SoundSense: scalable sound sensing for people-centric applications on mobile phones
Top end mobile phones include a number of specialized (e.g., accelerometer, compass, GPS) and general purpose sensors (e.g., microphone, camera) that enable new people-centric sen...
Hong Lu, Wei Pan, Nicholas D. Lane, Tanzeem Choudh...
CHI
2009
ACM
14 years 8 months ago
Supporting family engagement in weight management
Nathalie Colineau, CSIRO ? ICT Centre Locked Bag 17 North Ryde, NSW 1670 Australia nathalie.colineau@csiro.au C?cile Paris CSIRO ? ICT Centre Locked Bag 17 North Ryde, NSW 1670 Aus...
Cécile Paris, Dipak Bhandari, Nathalie Coli...
ICCCN
2007
IEEE
13 years 11 months ago
Implementation of a Wireless Mesh Network Testbed for Traffic Control
Wireless mesh networks (WMN) have attracted considerable interest in recent years as a convenient, flexible and low-cost alternative to wired communication infrastructures in many ...
Kun-Chan Lan, Zhe Wang, Rodney Berriman, Tim Moors...
MODELS
2009
Springer
14 years 2 months ago
Product derivation for solution-driven product line engineering
Solution-driven product line engineering is a project business where products are created for each customer individually. Although reuse of results from former projects is widely ...
Christoph Elsner, Daniel Lohmann, Wolfgang Schr&ou...
ICALT
2006
IEEE
14 years 1 months ago
Vicarious Learning and Multimodal Dialogue
Vicarious Learning is learning from watching others learn. We believe that this is a powerful model for computer-based learning. Learning episodes can be captured and replayed to ...
John Lee