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VR
2002
IEEE
124views Virtual Reality» more  VR 2002»
13 years 12 months ago
Handling Heterogeneity in Networked Virtual Environments
The availability of inexpensive and powerful graphics cards as well as fast Internet connections make Networked Virtual Environments viable for millions of users and many new appl...
Helmuth Trefftz, Ivan Marsic, Michael Zyda
DSRT
2006
IEEE
14 years 1 months ago
Comparison of head gaze and head and eye gaze within an immersive environment
For efficient collaboration between participants, eye gaze is seen as being critical for interaction. Teleconferencing systems such as the AcessGrid allow users to meet across ge...
Norman Murray, David J. Roberts
DIGRA
2003
Springer
14 years 7 days ago
Space, Agency, Meaning and Drama in Navigable Real-Time Virtual Environments
Does our preoccupation with navigable space distract us from the expressive potential of interactive media? Can our understanding of spatial context in virtual environments (VEs) ...
Stanislav Roudavski, François Penz
HICSS
2002
IEEE
138views Biometrics» more  HICSS 2002»
13 years 12 months ago
Exploring Communication-Based Work Processes in Virtual Work Environments
Distributed work teams are increasingly being implemented to enhance organizational flexibility and competitiveness in today's complex and rapidly changing work environment. ...
Mary Beth Watson-Manheim, France Belanger
CHI
2004
ACM
14 years 7 months ago
Measuring presence in virtual environments
The effectiveness of virtual environments (VEs) has often been linked to the sense of presence reported by users of those VEs. (Presence is defined as the subjective experience of...
Rod McCall, Shaleph O'Neill, Fiona Carroll