- This paper presents a technique of evolutionary design for plants in virtual worlds, inspired from Richard Dawkins' adaptive walks within the space of biomorph structures. T...
This paper describes two methods for analyzing interactions in collaborative virtual environments (CVEs): one whereby quantitative data are captured, interaction is categorized in...
Virtual humans are employed in many interactive applications using 3D virtual environments, including (serious) games. The motion of such virtual humans should look realistic (or ...
Herwin van Welbergen, Ben J. H. van Basten, Arjan ...
By sharing data regarding the sensations experienced by individuals, as well as by sharing their knowledge, we are readily able to communicate with each other, and there are possi...
Recent advances in high-speed networks, rapid improvements in microprocessor design, and availability of highly performing clustering software implementations enables cost-effecti...
Ghassan Fadlallah, Michel Lavoie, Louis-A. Dessain...