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SIGMOD
2009
ACM
184views Database» more  SIGMOD 2009»
14 years 7 months ago
Minimizing the communication cost for continuous skyline maintenance
Existing work in the skyline literature focuses on optimizing the processing cost. This paper aims at minimization of the communication overhead in client-server architectures, wh...
Zhenjie Zhang, Reynold Cheng, Dimitris Papadias, A...
SIGCOMM
2009
ACM
14 years 2 months ago
Game action based power management for multiplayer online game
Current mobile devices embrace a wide range of functionalities including high speed network support, hardware accelerated 3D graphics, and multimedia capabilities. These capabilit...
Bhojan Anand, Akkihebbal L. Ananda, Mun Choon Chan...
ECAI
2004
Springer
14 years 1 months ago
The Use of Temporal Reasoning and Management of Complex Events in Smart Homes
Technological advancements have and will revolutionise the support offered to persons in their home environment. As the population continues to grow and in addition the percentage ...
Juan Carlos Augusto, Chris D. Nugent
MOBISYS
2011
ACM
12 years 10 months ago
Switchboard: a matchmaking system for multiplayer mobile games
— Supporting interactive, multiplayer games on mobile phones over cellular networks is a difficult problem. It is particularly relevant now with the explosion of mostly single-p...
Justin Manweiler, Sharad Agarwal, Ming Zhang, Romi...
CODASPY
2011
12 years 11 months ago
Privacy-preserving activity scheduling on mobile devices
—Progress in mobile wireless technology has resulted in the increased use of mobile devices to store and manage users’ personal schedules. Users also access popular contextbase...
Igor Bilogrevic, Murtuza Jadliwala, Jean-Pierre Hu...