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AIIDE
2008
14 years 4 days ago
Automatic Generation of Game Level Solutions as Storyboards
Interactive Storytelling techniques are attracting much interest for their potential to develop new game genres but also as another form of procedural content generation, specific...
David Pizzi, Marc Cavazza, Alex Whittaker, Jean-Lu...
ACMACE
2008
ACM
13 years 11 months ago
Mobile exergaming
With many industrialized societies bearing the cost of an increasingly sedentary on the health of their populations there is a need to find new ways of encouraging physical activi...
Carlos Garcia Wylie, Paul Coulton
AMDO
2008
Springer
13 years 11 months ago
Accurate Human Motion Capture Using an Ergonomics-Based Anthropometric Human Model
Abstract. In this paper we present our work on markerless model-based 3D human motion capture using multiple cameras. We use an industry proven anthropometric human model that was ...
Jan Bandouch, Florian Engstler, Michael Beetz
ASM
2008
ASM
13 years 11 months ago
A First Attempt to Express KAOS Refinement Patterns with Event B
anguage (Event B), hence staying at the same abstraction level. Thus we take advantage from the Event B method: (i) it is possible to use the method during the whole development pr...
Abderrahman Matoussi, Frédéric Gerva...
ATAL
2008
Springer
13 years 11 months ago
Using multi-agent potential fields in real-time strategy games
Bots for Real Time Strategy (RTS) games provide a rich challenge to implement. A bot controls a number of units that may have to navigate in a partially unknown environment, while...
Johan Hagelbäck, Stefan J. Johansson