An interactive system is described for creating and animating deformable 3D characters. By using a hybrid layered model of kinematic and physics-based components together with an ...
Copyright 2004 IEEE. Published in Conference on Computer Vision and Pattern Recognition (CVPR-2004), June 27 - July 2, 2004, Washington DC. Personal use of this material is permit...
Abstract. Concepts from elasticity are applied to analyze modes of variation on shapes in two and three dimensions. This approach represents a physically motivated alternative to s...
Abstract. We present different approaches to reconstructing an inextensible surface from point correspondences between an input image and a template image representing a flat refer...
Florent Brunet, Richard I. Hartley, Adrien Bartoli...
The human hand is an important interface with complex shape and movement. In virtual reality and gaming applications the use of an individualized rather than generic hand represen...