Sciweavers

1168 search results - page 92 / 234
» Influencing Software Usage
Sort
View
AIS
1999
Springer
13 years 8 months ago
Life-worlds and social relations in computers
: How are social relations appearing in computers? How are social relations realised in a different kind of medium, in the hardware and software of computers? How are the organisin...
László Ropolyi
ISESE
2006
IEEE
14 years 3 months ago
Predicting component failures at design time
How do design decisions impact the quality of the resulting software? In an empirical study of 52 ECLIPSE plug-ins, we found that the software design as well as past failure histo...
Adrian Schröter, Thomas Zimmermann, Andreas Z...
CHI
2007
ACM
14 years 9 months ago
Project massive: self-regulation and problematic use of online gaming
A longitudinal design was employed to collect three waves of survey data over a 14 month period from 2790 online gamers. Respondents were asked questions about their gaming activi...
A. Fleming Seay, Robert E. Kraut
CHI
2009
ACM
14 years 3 months ago
Awareness, training and trust in interaction with adaptive spam filters
Even though adaptive (trainable) spam filters are a common example of systems that make (semi-)autonomous decisions on behalf of the user, trust in these filters has been underexp...
Henriette S. M. Cramer, Vanessa Evers, Maarten van...
CSO
2009
IEEE
14 years 3 months ago
Association Rules Based Data Mining on Test Data of Physical Health Standard
With the development of modern electronic and computer technologies, sports training and competition became more and more technical. A great deal of data were recorded, including ...
Lan Yu