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ACMACE
2007
ACM
14 years 27 days ago
Remote augmented reality for multiple players over network
Augmented Reality (AR) in multimedia gaming is a dynamic and exciting field of research. One of the challenges is to have multiple users interacting in the networked augmented rea...
Daniel Chun-Ming Leung, Pak-Shing Au, Irwin King, ...
GROUP
2003
ACM
14 years 2 months ago
Using cursor prediction to smooth telepointer jitter
Telepointers are an important type of embodiment in real-time distributed groupware. Telepointers can increase the presence of remote participants and can provide considerable awa...
Carl Gutwin, Jeff Dyck, Jennifer Burkitt
GROUP
2009
ACM
14 years 3 months ago
All My People Right Here, Right Now: management of group co-presence on a social networking site
A mundane but theoretically interesting and practically relevant situation presents itself on social networking sites: the co-presence of multiple groups important to an individua...
Airi Lampinen, Sakari Tamminen, Antti Oulasvirta
CHI
2009
ACM
14 years 9 months ago
An evaluation of coordination techniques for protecting objects and territories in tabletop groupware
Indirect input techniques allow users to quickly access all parts of tabletop workspaces without the need for physical access; however, indirect techniques restrict the available ...
David Pinelle, Mutasem Barjawi, Miguel A. Nacenta,...
CHI
2009
ACM
14 years 9 months ago
Web search and browsing behavior under poor connectivity
Web search and browsing have been streamlined for a comfortable experience when the network connection is fast. Existing tools, however, are not optimized for scenarios where conn...
Jay Chen, Lakshminarayanan Subramanian, Kentaro To...