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GRAPHICSINTERFACE
2007
15 years 7 months ago
TwoStick: writing with a game controller
We report the design and evaluation of a novel game controller text entry method called TwoStick. The design is based on the review of previous work and several rounds of pilot te...
Thomas Költringer, Poika Isokoski, Thomas Gre...
MM
2010
ACM
146views Multimedia» more  MM 2010»
15 years 6 months ago
The idiap wolf corpus: exploring group behaviour in a competitive role-playing game
In this paper we present the Idiap Wolf Database. This is a audio-visual corpus containing natural conversational data of volunteers who took part in a competitive role-playing ga...
Hayley Hung, Gokul Chittaranjan
156
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IJVR
2008
171views more  IJVR 2008»
15 years 6 months ago
The Potential of Human Haptic Emotion as Technique for Virtual Human Characters Movement to Augment Interactivity in Virtual Rea
Virtual Human Character movement is very essential on virtual reality game in order to perform natural or emotional movement. Basically, numerous researchers focusing on movements ...
Ahmad Hoirul Basori, Daut Daman, Mohd Shahrizal Su...
JMLR
2008
92views more  JMLR 2008»
15 years 6 months ago
Theoretical Advantages of Lenient Learners: An Evolutionary Game Theoretic Perspective
This paper presents the dynamics of multiple learning agents from an evolutionary game theoretic perspective. We provide replicator dynamics models for cooperative coevolutionary ...
Liviu Panait, Karl Tuyls, Sean Luke
156
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EVOW
2010
Springer
15 years 4 months ago
Evolution of Grim Trigger in Prisoner Dilemma Game with Partial Imitation
The emergence of Grim Trigger as the dominant strategy in the Iterated Prisoner Dilemma (IPD) on a square lattice is investigated for players with finite memory, using three differ...
Degang Wu, Mathis Antony, Kwok Yip Szeto