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VIIP
2001
15 years 7 months ago
Collision Handling and Shadow Casting in Virtual-Prismaker
Abstract. Our research team is developing a computer construction game called VirtualPrismaker based on the physical game Prismakertm . We have had to deal with all typical and ess...
Víctor López-Jaquero, Antonio Fern&a...
MTA
2008
179views more  MTA 2008»
15 years 6 months ago
Explicit semantic events detection and development of realistic applications for broadcasting baseball videos
This paper presents a framework that explicitly detects events in broadcasting baseball videos and facilitates the development of many practical applications. Three phases of contr...
Wei-Ta Chu, Ja-Ling Wu
JOLLI
2007
129views more  JOLLI 2007»
15 years 6 months ago
Dialogue Coherence: A Generation Framework
Abstract This paper presents a framework for the generation of coherent elementary conversational sequences at the speech act level. We will embrace the notion of a cooperative dia...
Robbert-Jan Beun, Rogier M. van Eijk
SIGCSE
2009
ACM
221views Education» more  SIGCSE 2009»
16 years 6 months ago
Virtualized games for teaching about distributed systems
Complex distributed systems are increasingly important in modern computer science, yet many undergraduate curricula do not give students the opportunity to develop the skill sets ...
Joel Wein, Kirill Kourtchikov, Yan Cheng, Ron Guti...
134
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CHI
2006
ACM
16 years 6 months ago
Text entry using a dual joystick game controller
We present a new bimanual text entry technique designed for today's dual-joystick game controllers. The left and right joysticks are used to independently select characters f...
Andrew D. Wilson, Maneesh Agrawala