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CAISE
2006
Springer
15 years 9 months ago
A Formalisation of the Soccer Substitution Rules
This paper presents a formal model of the substitution rules for soccer games as they existed at the 1994 World Cup. The model is expressed in VDM and can be animated with the VDMT...
Yves Ledru
CHI
2009
ACM
16 years 6 months ago
Gaze-based interaction with massively multiplayer on-line games
People with motor impairments can benefit greatly from being able to take part in Massively Multiplayer On-line Games, such as World of Warcraft. We are investigating how to use e...
Howell O. Istance, Stephen Vickers, Aulikki Hyrsky...
LICS
2009
IEEE
16 years 21 days ago
Qualitative Determinacy and Decidability of Stochastic Games with Signals
We consider the standard model of finite two-person zero-sum stochastic games with signals. We are interested in the existence of almost-surely winning or positively winning stra...
Nathalie Bertrand, Blaise Genest, Hugo Gimbert
WIMOB
2008
IEEE
16 years 13 days ago
A Moderate to Robust Game Theoretical Model for Intrusion Detection in MANETs
—One popular solution for reducing the resource consumption of Intrusion Detection System (IDS) in MANET is to elect a head-cluster (leader) to provide intrusion detection servic...
Hadi Otrok, Noman Mohammed, Lingyu Wang, Mourad De...
ASSETS
2006
ACM
16 years 1 days ago
American sign language recognition in game development for deaf children
CopyCat is an American Sign Language (ASL) game, which uses gesture recognition technology to help young deaf children practice ASL skills. We describe a brief history of the game...
Helene Brashear, Valerie L. Henderson, Kwang-Hyun ...